/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mediastation/mediastation.h" #include "mediastation/debugchannels.h" #include "mediastation/actors/timer.h" namespace MediaStation { ScriptValue TimerActor::callMethod(BuiltInMethod methodId, Common::Array &args) { ScriptValue returnValue; switch (methodId) { case kTimePlayMethod: { assert(args.size() == 0); timePlay(); return returnValue; } case kTimeStopMethod: { assert(args.size() == 0); timeStop(); return returnValue; } case kIsPlayingMethod: { assert(args.size() == 0); returnValue.setToBool(_isPlaying); return returnValue; } default: return Actor::callMethod(methodId, args); } } void TimerActor::timePlay() { _isPlaying = true; _startTime = g_system->getMillis(); _lastProcessedTime = 0; // Get the duration of the timer. // TODO: Is there a better way to find out what the max time is? Do we have to look // through each of the timer event handlers to figure it out? _duration = 0; const Common::Array &timeHandlers = _eventHandlers.getValOrDefault(kTimerEvent); for (EventHandler *timeEvent : timeHandlers) { // Indeed float, not time. double timeEventInFractionalSeconds = timeEvent->_argumentValue.asFloat(); uint timeEventInMilliseconds = timeEventInFractionalSeconds * 1000; if (timeEventInMilliseconds > _duration) { _duration = timeEventInMilliseconds; } } debugC(5, kDebugScript, "Timer::timePlay(): Now playing for %d ms", _duration); } void TimerActor::timeStop() { if (!_isPlaying) { return; } _isPlaying = false; _startTime = 0; _lastProcessedTime = 0; } void TimerActor::process() { if (_isPlaying) { processTimeEventHandlers(); } } } // End of namespace MediaStation