/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MEDIASTATION_ACTORS_SOUND_H #define MEDIASTATION_ACTORS_SOUND_H #include "mediastation/actor.h" #include "mediastation/audio.h" #include "mediastation/datafile.h" #include "mediastation/mediascript/scriptvalue.h" #include "mediastation/mediascript/scriptconstants.h" namespace MediaStation { class SoundActor : public Actor, public ChannelClient { public: SoundActor() : Actor(kActorTypeSound) {}; ~SoundActor(); virtual void readParameter(Chunk &chunk, ActorHeaderSectionType paramType) override; virtual ScriptValue callMethod(BuiltInMethod methodId, Common::Array &args) override; virtual void process() override; virtual void readChunk(Chunk &chunk) override; private: ImtStreamFeed *_streamFeed = nullptr; bool _isLoadedFromChunk = false; uint _loadType = 0; bool _hasOwnSubfile = false; bool _isPlaying = false; AudioSequence _sequence; // Script method implementations void timePlay(); void timeStop(); }; } // End of namespace MediaStation #endif