/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MEDIASTATION_FONT_H #define MEDIASTATION_FONT_H #include "mediastation/actor.h" #include "mediastation/bitmap.h" #include "mediastation/datafile.h" #include "mediastation/mediascript/scriptvalue.h" #include "mediastation/mediascript/scriptconstants.h" namespace MediaStation { class FontGlyph : public Bitmap { public: FontGlyph(Chunk &chunk, uint asciiCode, uint unk1, uint unk2, BitmapHeader *header); uint _asciiCode = 0; private: int _unk1 = 0; int _unk2 = 0; }; class FontActor : public Actor, public ChannelClient { public: FontActor() : Actor(kActorTypeFont) {}; ~FontActor(); virtual void readParameter(Chunk &chunk, ActorHeaderSectionType paramType) override; virtual void readChunk(Chunk &chunk) override; private: Common::HashMap _glyphs; }; } // End of namespace MediaStation #endif