/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MADS_NEBULAR_SCENES1_H #define MADS_NEBULAR_SCENES1_H #include "common/scummsys.h" #include "common/serializer.h" #include "mads/game.h" #include "mads/scene.h" #include "mads/nebular/nebular_scenes.h" namespace MADS { namespace Nebular { class Scene1xx : public NebularScene { protected: /** * Plays an appropriate sound when entering a scene */ void sceneEntrySound(); /** *Sets the AA file to use for the scene */ void setAAName(); /** * Updates the prefix used for getting player sprites for the scene */ void setPlayerSpritesPrefix(); public: Scene1xx(MADSEngine *vm) : NebularScene(vm) {} }; class Scene101 : public Scene1xx { private: bool _sittingFl; bool _panelOpened; int _messageNum; int _posY; int _shieldSpriteIdx; int _chairHotspotId; int _oldSpecial; void sayDang(); public: Scene101(MADSEngine *vm); void synchronize(Common::Serializer &s) override; void setup() override; void enter() override; void step() override; void preActions() override; void actions() override; }; class Scene102 : public Scene1xx { private: bool _fridgeOpenedFl; bool _fridgeOpenedDescr; bool _fridgeFirstOpenFl; bool _chairDescrFl; bool _drawerDescrFl; bool _activeMsgFl; int _fridgeCommentCount; void addRandomMessage(); public: Scene102(MADSEngine *vm); void synchronize(Common::Serializer &s) override; void setup() override; void enter() override; void step() override; void preActions() override; void actions() override; void postActions() override; }; class Scene103 : public Scene1xx { private: uint32 _updateClock; public: Scene103(MADSEngine *vm); void synchronize(Common::Serializer &s) override; void setup() override; void enter() override; void step() override; void actions() override; void postActions() override; }; class Scene104 : public Scene1xx { private: bool _kargShootingFl; bool _loseFl; public: Scene104(MADSEngine *vm); void synchronize(Common::Serializer &s) override; void setup() override; void enter() override; void step() override; void preActions() override; void actions() override; }; class Scene105 : public Scene1xx { private: bool _explosionFl; public: Scene105(MADSEngine *vm); void synchronize(Common::Serializer &s) override; void setup() override; void enter() override; void step() override; void preActions() override; void actions() override; }; class Scene106 : public Scene1xx { private: bool _backToShipFl; bool _shadowFl; bool _firstEmergingFl; int _positionY; public: Scene106(MADSEngine *vm); void synchronize(Common::Serializer &s) override; void setup() override; void enter() override; void step() override; void preActions() override; void actions() override; }; class Scene107 : public Scene1xx { private: bool _shootingFl; public: Scene107(MADSEngine *vm); void synchronize(Common::Serializer &s) override; void setup() override; void enter() override; void step() override; void preActions() override; void actions() override; }; class Scene108 : public Scene1xx { public: Scene108(MADSEngine *vm) : Scene1xx(vm) {} void setup() override; void enter() override; void preActions() override; void actions() override; }; class Scene109 : public Scene1xx { private: bool _rexThrowingObject; bool _hoovicDifficultFl; bool _beforeEatingRex; bool _eatingRex; bool _hungryFl; bool _eatingFirstFish; int _throwingObjectId; int _hoovicTrigger; public: Scene109(MADSEngine *vm); void synchronize(Common::Serializer &s) override; void setup() override; void enter() override; void step() override; void preActions() override; void actions() override; }; class Scene110 : public Scene1xx { private: bool _crabsFl; public: Scene110(MADSEngine *vm); void synchronize(Common::Serializer &s) override; void setup() override; void enter() override; void step() override; void preActions() override; void actions() override; }; class Scene111 : public Scene1xx { private: bool _stampedFl; bool _launch1Fl; bool _launched2Fl; bool _rexDivingFl; public: Scene111(MADSEngine *vm); void synchronize(Common::Serializer &s) override; void setup() override; void enter() override; void step() override; void preActions() override; void actions() override; }; class Scene112 : public Scene1xx { public: Scene112(MADSEngine *vm) : Scene1xx(vm) {} void setup() override; void enter() override; void step() override; void actions() override {}; }; } // End of namespace Nebular } // End of namespace MADS #endif /* MADS_NEBULAR_SCENES1_H */