/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "made/detection.h" #include "common/config-manager.h" static const PlainGameDescriptor madeGames[] = { {"manhole", "The Manhole"}, {"rtz", "Return to Zork"}, {"lgop2", "Leather Goddesses of Phobos 2"}, {"rodney", "Rodney's Funscreen"}, {nullptr, nullptr} }; #include "made/detection_tables.h" class MadeMetaEngineDetection : public AdvancedMetaEngineDetection { public: MadeMetaEngineDetection() : AdvancedMetaEngineDetection(Made::gameDescriptions, madeGames) { _guiOptions = GUIO1(GAMEOPTION_TTS); } const char *getName() const override { return "made"; } const char *getEngineName() const override { return "MADE"; } const char *getOriginalCopyright() const override { return "MADE Engine (C) Activision"; } ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override; }; ADDetectedGame MadeMetaEngineDetection::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const { // Set the default values for the fallback descriptor's ADGameDescription part. Made::g_fallbackDesc.desc.language = Common::UNK_LANG; Made::g_fallbackDesc.desc.platform = Common::kPlatformDOS; Made::g_fallbackDesc.desc.flags = ADGF_NO_FLAGS; // Set default values for the fallback descriptor's MadeGameDescription part. Made::g_fallbackDesc.gameID = 0; Made::g_fallbackDesc.features = 0; Made::g_fallbackDesc.version = 3; //return (const ADGameDescription *)&Made::g_fallbackDesc; return ADDetectedGame(); } REGISTER_PLUGIN_STATIC(MADE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, MadeMetaEngineDetection);