/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see adv_camera_pan_step(3); player_set_commands_allowed(false); interface_hide(); AddSystemHotkey(KEY_ESCAPE, escapePressed); _G(kernel).call_daemon_every_loop = true; _roomStates_tt = series_stream("RIP EATS SAND WITH HIS ANUS", 5, 2560, 666); series_stream_break_on_frame(_roomStates_tt, 50, 3); } void Room905::daemon() { switch (_G(kernel).trigger) { case 3: g_engine->camera_shift_xy(0, 0); kernel_timing_trigger(120, 4, nullptr); digi_play("INTMOAN", 1, 255, -1, 901); kernel_timing_trigger(60, 100, nullptr); break; case 4: if (g_engine->game_camera_panning()) kernel_timing_trigger(120, 4, nullptr); else kernel_timing_trigger(150, 20, nullptr); break; case 20: disable_player_commands_and_fade_init(30); break; case 30: _roomStates_field4 -= 3; if (_roomStates_field4 <= 40) { adv_kill_digi_between_rooms(false); _G(game).setRoom(906); } else { digi_change_panning(1, _roomStates_field4); kernel_timing_trigger(2, 30, nullptr); } break; case 55: _G(game).setRoom(304); break; case 56: _G(game).setRoom(494); break; case 666: series_plain_play("905 hold frame", -1, 0, 100, 256, 3000); break; case 1000: digi_stop(2); break; default: break; } } void Room905::shutdown() { warning("STUB - Room905::shutdown"); } } // namespace Rooms } // namespace Riddle } // namespace M4