/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/riddle/rooms/section8/section8.h" #include "m4/riddle/vars.h" namespace M4 { namespace Riddle { namespace Rooms { const int16 S8_SHADOW_DIRS1[] = { 230, 231, 232, 233, 234, -1 }; const char *S8_SHADOW_NAMES1[] = { "mctsh1", "mctsh2", "mctsh3", "mctsh4", "mctsh5" }; const int16 S8_SHADOW_DIRS2[] = {220, 221, 222, 223, 224, -1}; const char *S8_SHADOW_NAMES2[] = { "mei chen trek walk pos1", "mei chen trek walk pos2", "mei chen trek walk pos3", "mei chen trek walk pos4", "mei chen trek walk pos5" }; Section8::Section8() : Rooms::Section() { add(801, &_room801); add(802, &_room802); add(803, &_room803); add(804, &_room804); add(805, &_room805); add(806, &_room806); add(807, &_room807); add(808, &_room808); add(809, &_room809); add(810, &_room810); add(811, &_room811); add(814, &_room814); add(818, &_room818); add(824, &_room824); add(834, &_room834); add(844, &_room844); add(850, &_room850); add(852, &_room852); add(860, &_room860); add(861, &_room861); } void Section8::daemon() { _G(kernel).continue_handling_trigger = true; } } // namespace Rooms } // namespace Riddle } // namespace M4