/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM809_H #define M4_RIDDLE_ROOMS_SECTION8_ROOM809_H #include "m4/riddle/rooms/section8/section8_room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room809 : public Section8Room { public: Room809() : Section8Room() {} ~Room809() override {} void preload() override; void init() override; void pre_parser() override; void parser() override; void daemon() override; void syncGame(Common::Serializer &s) override; private: bool checkSaid(); int32 getMcDestX(int32 xPos, bool facing); bool _field20Fl = false; // CHECKME: The array and its index don't seem to be used byte _byte1A1990[4] = {0, 0, 0, 0}; int32 _field24_index = 0; const char *_enableHotspotName = nullptr; int32 _mcFacing = 0; int32 _mcPosX = 0; int32 _mcTrekDestX = 0; int32 _playerDestX = 0; int32 _playerDestY = 0; int32 _playerFacing = 0; int32 _809hallSeries = 0; int32 _809MusicFadingVol = 0; int32 _mcHandsBehindBackSeries = 0; int32 _ripTalkerPos5Series = 0; int32 _ripTrekHeadTurnPos5Series = 0; machine *_809crossMach = nullptr; machine *_809hallMach = nullptr; machine *_809rp01Mach = nullptr; machine *_mcTrekMach = nullptr; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif