/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM702_H #define M4_RIDDLE_ROOMS_SECTION7_ROOM702_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room702 : public Room { public: Room702() : Room() {} ~Room702() override {} void preload() override; void init() override; void pre_parser() override; void parser() override; void daemon() override; void syncGame(Common::Serializer &s) override; private: static void callback(frac16 myMessage, machine *sender); void conv702a(); bool _alreadyBeen702Fl = false; // Unused : Set but never used int32 _field40 = 0; int32 _ripleyMode = 0; int32 _ripleyShould = 0; int32 _field4C_triggerNum = 0; int32 _guardMode = 0; int32 _guardShould = 0; int32 _field58 = 0; // Useless (but synchronized?) - Always -1? int32 _702GuardShadow1Series = 0; int32 _702GuardShadow2Series = 0; int32 _guardStepsAsideTalksSeries = 0; int32 _guardTalksAndBowsSeries = 0; int32 _ringCloseupSeries = 0; int32 _ripSafariWalkerPos1Series = 0; int32 _ripShowsRingSeries = 0; int32 _safariShadow1Series = 0; machine *_ringCloseupMach = nullptr; machine *_guardMach = nullptr; machine *_guardShadowMach = nullptr; machine *_ripTalksGuardMach = nullptr; machine *_ripTalksGuardShadowMach = nullptr; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif