/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM701_H #define M4_RIDDLE_ROOMS_SECTION7_ROOM701_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room701 : public Room { public: Room701() : Room() {} ~Room701() override {} void preload() override; void init() override; void pre_parser() override; void parser() override; void daemon() override; void syncGame(Common::Serializer &s) override; private: void conv701a(); void updateCounter(); int32 inventoryCheck(); const char *_field58_digiName = nullptr; const char *_field5C_digiName = nullptr; const char *_field60_digiName = nullptr; // Useless: Never set const char *_field64_digiName = nullptr; // Useless: Never set const char *_itemDigiName = nullptr; Common::String _convDigiName_1 = ""; // Useless: Assigned but not used? Common::String _convDigiName_2 = ""; bool _field88 = false; bool _field8C_unusedFl = false; // Set but never used bool _field90 = false; bool _fieldBC_unusedFl = false; bool _field130 = false; bool _alreadyBeenHereFl = false; int32 _field50_counter = 0; int32 _agentMode = 0; int32 _agentShould = 0; int32 _field72_triggerNum = -1; // Useless : always -1 int32 _ripleyMode = 0; int32 _ripleyShould = 0; int32 _field9E_triggerNum = -1; // Useless : always -1 int32 _conv701aNode = 0; int32 _travelDest = 0; int32 _lastInventoryCheck = 0; int32 _fieldC8 = 0; // Useless: Set but never used int32 _inventoryCheckArray[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; // Useless: Most likely a residual of debug trace int32 _inventoryCheckCounter = 0; int32 _hasCrystalSkull = 0; int32 _hasStickAnsShellMap = 0; int32 _hasWheeledToy = 0; int32 _hasRebusAmulet = 0; int32 _hasShrunkenHead = 0; int32 _hasSilverButterfly = 0; int32 _hasPostageStamp = 0; int32 _hasGermanBankNote = 0; int32 _hasWhaleBoneHorn = 0; int32 _hasChisel = 0; int32 _hasIncenseBurner = 0; int32 _hasRomanovEmerald = 0; int32 _701rp01Series = 0; int32 _701rp99Series = 0; int32 _agentExchangeMoneySeries = 0; int32 _agentGetTelegramSeries = 0; int32 _agentGiveParcelSeries = 0; int32 _agentShowMapSeries = 0; int32 _agentSignsForMoneySeries = 0; int32 _agentTalkLoopTjSeries = 0; int32 _ripSketchingInNotebookPos3Series = 0; int32 _ripTrekHandTalkPos3Series = 0; int32 _ripTrekMedReachPos3Series = 0; int32 _ripTrekTalkerPos3Series = 0; machine *_agentPoshExpressMach = nullptr; machine *_agentPoshExpressMach02 = nullptr; machine *_agentPoshExpressMach03 = nullptr; machine *_ripTalksAgentMach = nullptr; machine *_safariShadow3Mach = nullptr; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif