/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION6_H #define M4_RIDDLE_ROOMS_SECTION6_H #include "m4/riddle/rooms/section.h" #include "m4/riddle/rooms/section6/room603.h" #include "m4/riddle/rooms/section6/room604.h" #include "m4/riddle/rooms/section6/room605.h" #include "m4/riddle/rooms/section6/room607.h" #include "m4/riddle/rooms/section6/room608.h" #include "m4/riddle/rooms/section6/room610.h" #include "m4/riddle/rooms/section6/room615.h" #include "m4/riddle/rooms/section6/room620.h" #include "m4/riddle/rooms/section6/room621.h" #include "m4/riddle/rooms/section6/room622.h" #include "m4/riddle/rooms/section6/room623.h" #include "m4/riddle/rooms/section6/room624.h" #include "m4/riddle/rooms/section6/room625.h" #include "m4/riddle/rooms/section6/room626.h" #include "m4/riddle/rooms/section6/room627.h" #include "m4/riddle/rooms/section6/room628.h" #include "m4/riddle/rooms/section6/room629.h" #include "m4/riddle/rooms/section6/room630.h" #include "m4/riddle/rooms/section6/room631.h" #include "m4/riddle/rooms/section6/room632.h" #include "m4/riddle/rooms/section6/room633.h" #include "m4/riddle/rooms/section6/room634.h" #include "m4/riddle/rooms/section6/room635.h" #include "m4/riddle/rooms/section6/room636.h" #include "m4/riddle/rooms/section6/room637.h" #include "m4/riddle/rooms/section6/room638.h" #include "m4/riddle/rooms/section6/room640.h" #include "m4/riddle/rooms/section6/room641.h" #include "m4/riddle/rooms/section6/room642.h" #include "m4/riddle/rooms/section6/room643.h" #include "m4/riddle/rooms/section6/room644.h" #include "m4/riddle/rooms/section6/room645.h" #include "m4/riddle/rooms/section6/room646.h" #include "m4/riddle/rooms/section6/room647.h" #include "m4/riddle/rooms/section6/room648.h" #include "m4/riddle/rooms/section6/room649.h" #include "m4/riddle/rooms/section6/room650.h" #include "m4/riddle/rooms/section6/room651.h" namespace M4 { namespace Riddle { namespace Rooms { extern const int16 TT_NORMAL_DIRS[]; extern const char *TT_NORMAL_NAMES[]; extern const int16 TT_SHADOW_DIRS[]; extern const char *TT_SHADOW_NAMES[]; class Section6 : public Section { private: Room603 _room603; Room604 _room604; Room605 _room605; Room607 _room607; Room608 _room608; Room610 _room610; Room615 _room615; Room620 _room620; Room621 _room621; Room622 _room622; Room623 _room623; Room624 _room624; Room625 _room625; Room626 _room626; Room627 _room627; Room628 _room628; Room629 _room629; Room630 _room630; Room631 _room631; Room632 _room632; Room633 _room633; Room634 _room634; Room635 _room635; Room636 _room636; Room637 _room637; Room638 _room638; Room640 _room640; Room641 _room641; Room642 _room642; Room643 _room643; Room644 _room644; Room645 _room645; Room646 _room646; Room647 _room647; Room648 _room648; Room649 _room649; Room650 _room650; Room651 _room651; public: Section6(); virtual ~Section6() {} void daemon() override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif