/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM406_H #define M4_RIDDLE_ROOMS_SECTION4_ROOM406_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room406 : public Room { private: machine *_billiardTable = nullptr; machine *_painting = nullptr; machine *_mirror = nullptr; machine *_cardDoor = nullptr; machine *_gamesCabinet = nullptr; machine *_desk = nullptr; machine *_poolBall = nullptr; machine *_emptyDrawer = nullptr; machine *_envelope = nullptr; machine *_keys = nullptr; machine *_cards = nullptr; int _rptmhr = 0; int _rptmr15 = 0; int _gamesDrawerState = 0; int deskDrawerState = 0; int _ripReachHand = 0; int _ripHiHand = 0; int _pickupBall = 0; machine *_ripAction = nullptr; int _lookMirror = 0; int _tableRaises = 0; int _paintingOpening = 0; int _ripThrowsBall = 0; int _deskOpening = 0; int _cabinetOpens = 0; void patchHotspots(); void setHotspots(); bool takeKeys(); bool takeBilliardBall(); bool billiardBallOnTable(); void useSwitchPaintingOpen(); void useSwitchPaintingClosed(); void useAceOfSpades1(); void useAceOfSpades2(); bool lookBilliardBall(); public: Room406() : Room() {} ~Room406() override {} void init() override; void daemon() override; void pre_parser() override; void parser() override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif