/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION3_ROOM301_H #define M4_RIDDLE_ROOMS_SECTION3_ROOM301_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room301 : public Room { private: int32 _travelDest = 0; const char *_soundName = nullptr; const char *_nextSound = nullptr; KernelTriggerType _val6_triggerMode = KT_DAEMON; KernelTriggerType _georgeTriggerMode = KT_DAEMON; bool _showWalkerFlag = false; // Value never seems to be set to true bool _msgRipleyFlag = false; bool _convResumeFlag = false; int _agentStander = 0; int _agentCheckingList = 0; int _agentSlidesPaper = 0; int _agentTakesMoney = 0; int _agentTakesTelegram = 0; int _agentTalk = 0; int _agentSalutes = 0; int _georgeMode = 0; int _georgeRandomActionCounter = 0; int _georgeShould = 0; int _georgeTrigger = 0; int _marshalMatt = 0; int _ripleyMode = 0; int _ripleyShould = 0; int _ripleyTrigger = -1; int _ripTrekArms = 0; int _ripTrekHandTalk3 = 0; int _ripTrekTalker3 = 0; int _ripTrekTravel = 0; int _val12 = 0; int _marshallShould = 0; int _marshallMode = 0; machine *_georgeMach = nullptr; machine *_marshallMach = nullptr; machine *_ripleyMach = nullptr; machine *_shadowMach = nullptr; const char *_digiSound1 = nullptr; const char *_digiSound2 = nullptr; const char *_digiSound3 = nullptr; const char *_digiSound4 = nullptr; void conv301a(); public: Room301() : Room() {} ~Room301() override {} void preload() override; void init() override; void daemon() override; void pre_parser() override; void parser() override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif