/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_HOTKEYS_H #define M4_RIDDLE_HOTKEYS_H #include "m4/gui/hotkeys.h" namespace M4 { namespace Riddle { struct Hotkeys : public M4::Hotkeys { public: static void t_cb(void *, void *); static void u_cb(void *, void *); static void l_cb(void *, void *); static void a_cb(void *, void *); /** * Called when the Escape key is pressed */ static void escape_key_pressed(void *, void *); static void show_version(void *, void *); virtual ~Hotkeys() {} void add_hot_keys() override; void toggle_through_cursors(CursorChange cursChange = CURSCHANGE_NEXT) override; }; } // namespace Riddle } // namespace M4 #endif