/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/riddle/flags.h" #include "m4/riddle/vars.h" namespace M4 { namespace Riddle { int32 Flags::_flags[FLAGS_COUNT]; Flags::Flags() { reset(); } void Flags::sync(Common::Serializer &s) { size_t count = size(); for (uint i = 0; i < count; ++i) s.syncAsSint32LE(_flags[i]); } void Flags::reset() { Common::fill(_flags, _flags + FLAGS_COUNT, 0); _flags[V071] = 2; _flags[V088] = 1; _flags[V086] = 2; _flags[V014] = 1; _flags[V270] = 824; _flags[V282] = 1; _flags[V292] = 1; } } // namespace Riddle } // namespace M4