/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_DBG_DBG_DEFS_H #define M4_DBG_DBG_DEFS_H #include "m4/m4_types.h" #include "m4/dbg/dbg_defs.h" #include "m4/gui/gui_dialog.h" #include "m4/wscript/ws_machine.h" namespace M4 { struct DBGSequSR { DBGSequSR *next; int32 prevSequHash; int32 returnOffset; }; struct DBGWatch { DBGWatch *next; DBGWatch *prev; machine *m; Dialog *d; bool moreInfo; bool machStep; int32 sequHash; bool sequStep; }; } // namespace M4 #endif