/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_ROOMS_SECTION9_H #define M4_BURGER_ROOMS_SECTION9_H #include "m4/burger/rooms/section.h" #include "m4/burger/rooms/section9/room901.h" #include "m4/burger/rooms/section9/room902.h" #include "m4/burger/rooms/section9/room903.h" #include "m4/burger/rooms/section9/room904.h" #include "m4/burger/rooms/section9/room951.h" #include "m4/burger/rooms/section9/room971.h" namespace M4 { namespace Burger { namespace Rooms { class Section9 : public Rooms::Section { private: Room901 _room901; Room902 _room902; Room903 _room903; Room904 _room904; Room951 _room951; Room971 _room971; public: Section9(); virtual ~Section9() {} void daemon() override; }; } // namespace Rooms } // namespace Burger } // namespace M4 #endif