/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_ROOMS_SECTION5_H #define M4_BURGER_ROOMS_SECTION5_H #include "m4/burger/rooms/room.h" #include "m4/burger/rooms/section.h" #include "m4/burger/rooms/section5/room501.h" #include "m4/burger/rooms/section5/room502.h" #include "m4/burger/rooms/section5/room503.h" #include "m4/burger/rooms/section5/room504.h" #include "m4/burger/rooms/section5/room505.h" #include "m4/burger/rooms/section5/room505.h" #include "m4/burger/rooms/section5/room506.h" #include "m4/burger/rooms/section5/room507.h" #include "m4/burger/rooms/section5/room508.h" #include "m4/burger/rooms/section5/room509.h" #include "m4/burger/rooms/section5/room510.h" #include "m4/burger/rooms/section5/room511.h" #include "m4/burger/rooms/section5/room512.h" #include "m4/burger/rooms/section5/room513.h" namespace M4 { namespace Burger { namespace Rooms { class Section5 : public Rooms::Section { private: Room501 _room501; Room502 _room502; Room503 _room503; Room504 _room504; Room505 _room505; Room506 _room506; Room507 _room507; Room508 _room508; Room509 _room509; Room510 _room510; Room511 _room511; Room512 _room512; Room513 _room513; void takeGizmo(RGB8 *pal); public: static const char *PARSER[]; static const seriesPlayBreak PLAY1[]; static machine *_bork; static const char *_digiName; static const char *_bgDigiName; static bool checkFlags(); static void flagsTrigger(); public: Section5(); virtual ~Section5() {} void init() override; void daemon() override; void parser() override; }; } // namespace Rooms } // namespace Burger } // namespace M4 #endif