/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_ROOMS_SECTION3_ROOM_H #define M4_BURGER_ROOMS_SECTION3_ROOM_H #include "m4/burger/rooms/room.h" namespace M4 { namespace Burger { namespace Rooms { class Section3Room : public Rooms::Room { private: const char *_digiName = nullptr; protected: int _digiVolume = 0; virtual const char *getDigi() { return nullptr; } void set_palette_brightness(int start, int finish, int percent); void set_palette_brightness(int percent); public: Section3Room() : Rooms::Room() {} virtual ~Section3Room() {} void preload() override; void setupDigi(); }; } // namespace Rooms } // namespace Burger } // namespace M4 #endif