/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_ADV_R_KERNEL_H #define M4_ADV_R_KERNEL_H #include "m4/adv_r/adv.h" #include "m4/wscript/ws_machine.h" namespace M4 { #define CACHE_NOT_OVERRIDE_BY_FLAG_PARSE 2 #define KERNEL_RESTORING_GAME -2 #define KERNEL_SCRATCH_SIZE 256 // Size of game scratch area struct Kernel { uint32 scratch[KERNEL_SCRATCH_SIZE]; // Scratch variables for room bool hag_mode = true; uint32 clock = 0; // Current game timing clock int32 trigger = 0; // Game trigger code, if any int32 letter_box_x = 0; int32 letter_box_y = 0; int32 restore_slot = -1; int16 first_non_walker_cel_hash = 0; int16 last_save = 0; // Most recent save slot # char save_file_name[8] = { 0 }; bool restore_game = false; // TRUE if we wanna restore bool teleported_in = false; // Flag if player teleported to room int32 fade_up_time = 0; int16 first_fade = 0; bool fading_to_grey = false; bool suppress_fadeup = false; bool force_restart = false; bool pause = false; KernelTriggerType trigger_mode = KT_DAEMON; // trigger was/is invoked in this mode bool call_daemon_every_loop = false; bool continue_handling_trigger = true; // set to True in apps code when trigger is to // be handled by the next layer (scene/section/global daemon code) int suppress_cache = CACHE_NOT_OVERRIDE_BY_FLAG_PARSE; bool start_up_with_dbg_ws = false; bool use_debug_monitor = false; bool use_log_file = false; bool track_open_close = false; bool going = false; bool camera_pan_instant = false; bool unused = false; size_t mem_avail() const { return 7999999; } bool cameraPans() const { return !camera_pan_instant; } }; } // namespace M4 #endif