/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/str.h" #include "common/textconsole.h" #include "m4/adv_db_r/db_catalog.h" #include "m4/adv_r/db_env.h" namespace M4 { char *env_find(const Common::String &descName) { static char name[144]; static char resultPath[144]; int32 sceneCode; Common::strcpy_s(name, descName.c_str()); if (descName.hasPrefixIgnoreCase(".raw") || descName.hasPrefixIgnoreCase(".hmp")) { return name; } else { db_rmlst_get_asset_room_path(name, resultPath, &sceneCode); if (strlen(resultPath) == 0) return nullptr; env_get_path(name, sceneCode, resultPath); return name; } } char *env_get_path(char *resultPath, int room_num, char *fileName) { error("env_get_path not implemented in ScummVM"); } } // End of namespace M4