/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_ADV_R_ADV_RAILS_H #define M4_ADV_R_ADV_RAILS_H #include "m4/m4_types.h" #include "m4/adv_r/adv.h" #include "m4/wscript/ws_machine.h" namespace M4 { struct Rails_Globals { railNode **myNodes = nullptr; int16 *myEdges = nullptr; railNode **stackBottom = nullptr, **stackTop = nullptr; noWalkRect *noWalkRectList = nullptr; int32 memtypePATHN = 0; }; bool InitRails(); void rail_system_shutdown(); void ClearRails(); noWalkRect *intr_add_no_walk_rect(int32 x1, int32 y1, int32 x2, int32 y2, int32 altX, int32 altY, Buffer *walkCodes); noWalkRect *intr_add_no_walk_rect(int32 x1, int32 y1, int32 x2, int32 y2, int32 altX, int32 altY); void intr_move_no_walk_rect(noWalkRect *myRect, int32 new_x1, int32 new_y1, int32 new_x2, int32 new_y2, int32 new_altX, int32 new_altY, Buffer *walkCodes); void intr_remove_no_walk_rect(noWalkRect *myRect, Buffer *walkCodes); void intr_remove_no_walk_rect(noWalkRect *myRect); void CreateEdge(int32 node1, int32 node2, Buffer *walkCodes); void RestoreNodeEdges(int32 nodeID, Buffer *walkCodes); void RestoreEdgeList(Buffer *walkCodes); int32 AddRailNode(int32 x, int32 y, Buffer *walkCodes, bool restoreEdges); void MoveRailNode(int32 nodeID, int32 x, int32 y, Buffer *walkCodes, bool restoreEdges); bool RemoveRailNode(int32 nodeID, Buffer *walkCodes, bool restoreEdges); bool RailNodeExists(int32 nodeID, int32 *nodeX, int32 *nodeY); int16 GetEdgeLength(int32 node1, int32 node2); bool GetShortestPath(int32 origID, int32 destID, railNode **shortPath); railNode *CreateCustomPath(int coord, ...); void DisposePath(railNode *pathStart); bool intr_LineCrossesRect(int32 line_x1, int32 line_y1, int32 line_x2, int32 line_y2, int32 rect_x1, int32 rect_y1, int32 rect_x2, int32 rect_y2); bool intr_LinesCross(int32 line1_x1, int32 line1_y1, int32 line1_x2, int32 line1_y2, int32 line2_x1, int32 line2_y1, int32 line2_x2, int32 line2_y2); bool intr_PathCrossesLine(int32 startX, int32 startY, railNode *pathStart, int32 line_x1, int32 line_y1, int32 line_x2, int32 line_y2); } // End of namespace M4 #endif