/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/adv_r/adv_background.h" #include "m4/adv_r/adv_file.h" #include "m4/vars.h" namespace M4 { void adv_freeCodes() { if (_G(screenCodeBuff)) { delete _G(screenCodeBuff); _G(screenCodeBuff) = nullptr; } } void adv_freeBackground() { if (_G(game_bgBuff)) { delete _G(game_bgBuff); _G(game_bgBuff) = nullptr; } } bool adv_restoreBackground() { RGB8 myPalette[256]; SysFile sysFile(_G(currBackgroundFN)); if (load_background(&sysFile, &_G(game_bgBuff), myPalette)) { sysFile.close(); return true; } else { return false; } } bool adv_restoreCodes() { SysFile sysFile(_G(currCodeFN)); _G(screenCodeBuff) = load_codes(&sysFile); if (_G(screenCodeBuff)) { sysFile.close(); return true; } else { return false; } return true; } } // End of namespace M4