/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef KYRA_ITEM_H #define KYRA_ITEM_H #include "common/scummsys.h" namespace Kyra { typedef int16 Item; enum ItemIndex : Item { /** * Constant for invalid item. */ kItemNone = -1 }; enum ItemTypes : int8 { kItemTypeBow = 0, kItemTypeLongSword = 1, kItemTypeShortSword = 2, kItemTypeSling = 7, kItemTypeArrow = 16, kItemTypeRock = 18, kItemTypeRations = 31 }; enum RingTypes : int8 { kRingOfWizardry = 1, kRingOfSustenance = 2, kRingOfFeatherFalling = 3 }; } // End of namespace Kyra #endif