/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "immortal/utilities.h" namespace Immortal { /* * * ----- ----- * ----- General Use ----- * ----- ----- * */ void Utilities::delay(int j) { // Delay is measured in jiffies, which are 56.17ms g_system->delayMillis(j * 56); } void Utilities::delay4(int j) { // Named in source quarterClock for some reason, 1/4 jiffies are 14.04ms g_system->delayMillis(j * 14); } void Utilities::delay8(int j) { // 1/8 jiffies are 7.02ms g_system->delayMillis(j * 7); } bool Utilities::inside(uint8 dist, uint8 cenX, uint8 cenY, uint8 pointX, uint8 pointY) { // you can't be within 0 distance of something if (dist == 0) { return false; } // we want the negative distance because this is a rectangle all the way around a point uint8 negDist = ((dist ^ 0xFF) + 1) + 1; // First is the X, so we get delta X from the points uint8 dX = cenX - pointX; if (dX < 0x80) { // Our point is beyond the other point if (dX >= dist) { // And it is further than point + distance, so it's not useable return false; } } else if (dX >= negDist) { // If the negative delta X is *greater* than the negative distance, that means we're not far *enough* in the X return false; } // Exact same system here but with the Y positions instead uint8 dY = cenY - pointY; if (dY < 0x80) { if (dY >= dist) { return false; } } else if (dY >= negDist) { return false; } // If all conditions are met, we are within the distance of the point return true; } bool Utilities::insideRect(uint8 rectX, uint8 rectY, uint8 w, uint8 h, uint8 pointX, uint8 pointY) { /* Very simple comapred to inside, we simply check * first if width and height are >0, to make sure * the rectangle has a size, and then we see if * the point is between the point X,Y and the * point X,Y + the width,height of the rect. * This is done by grabbing the delta X,Y and * making sure it is not negative. */ // The source specifically checks only for w *and* h being 0, so you could give it a rect with a width or height or 0, just not both if ((w == 0) && (h == 0)) { return false; } uint8 dX = pointX - rectX; uint8 dY = pointY - rectY; if ((dX < 0x80) && (dX < w)) { if ((dY < 0x80) && (dY < h)) { return true; } } return false; } } // namespace Immortal