/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* [Alternate Name: Door Processing] */ #include "immortal/immortal.h" namespace Immortal { enum DoorMask { kDoorXMask = 0x1f, // Only relevant for extracting the data from the compressed bytes in the story record kDoorYMask = 0x1f, kDoorFullMask = 0x40, kDoorOnMask = 0x60 }; enum DoorIs { kDoorIsRight = 0x80, kDoorIsBusy = 0x40, kDoorIsLocked = 0x20 }; enum DoorSide { kDoorTopPriority = 64, kDoorPriority = 85 - kDoorTopPriority, kDoorLeftTop = 24, // To left of this enters door kDoorRightTop = 8, // To right of this enters door kDoorLeftBottom = 10, kDoorRightBottom = 22, kDoorTopBottom = 20 }; void ImmortalEngine::doorNew(SDoor door) { Door d; d._x = door._x; d._y = door._y; d._fromRoom = door._fromRoom; d._toRoom = door._toRoom; d._busyOnRight = door._dir | door._x; d._on = door._y & kDoorYMask; _doors.push_back(d); } /* TODO * Not implemented yet */ int ImmortalEngine::findDoorTop(int x, int y) { return 0; } /* TODO * Not implemented yet */ int ImmortalEngine::findDoor(int x, int y) { return 0; } /* TODO * Not implemented yet */ bool ImmortalEngine::doLockStuff(int d, MonsterID m, int top) { return true; } /* TODO * Not implemented yet */ bool ImmortalEngine::inDoorTop(int x, int y, MonsterID m) { return true; } /* TODO * Not implemented yet */ bool ImmortalEngine::inDoor(int x, int y, MonsterID m) { return true; } /* TODO * Not implemented yet */ int ImmortalEngine::doorDoStep(MonsterID m, int d, int index) { return 0; } /* TODO * Not implemented yet */ int ImmortalEngine::doorSetOn(int d) { return 0; } /* TODO * Not implemented yet */ int ImmortalEngine::doorComeOut(MonsterID m) { return 0; } /* TODO * These functions are not yet implemented */ void ImmortalEngine::doorSetLadders(MonsterID m) {} void ImmortalEngine::doorDrawAll() {} void ImmortalEngine::doorOnDoorMat() {} void ImmortalEngine::doorOpenSecret() {} void ImmortalEngine::doorCloseSecret() {} void ImmortalEngine::doorInit() {} void ImmortalEngine::doorClrLock() {} } // namespace Immortal