/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ILLUSIONS_ABORTABLETHREAD_H #define ILLUSIONS_ABORTABLETHREAD_H #include "illusions/thread.h" namespace Illusions { class IllusionsEngine; class AbortableThread : public Thread { public: AbortableThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags, uint32 scriptThreadId, byte *scriptCodeIp); int onUpdate() override; public: int _status; byte *_scriptCodeIp; uint32 _scriptThreadId; }; } // End of namespace Illusions #endif // ILLUSIONS_ABORTABLETHREAD_H