/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_SOUND_LOWLEVEL_H #define ICB_SOUND_LOWLEVEL_H #include "engines/icb/common/px_string.h" namespace ICB { void SetupSndEngine(); int32 GetSamplePitch(const char *sampleName, bool8 isInSession); void StartSample(int32 ch, const char *sampleName, bool8 isInSession, int32 looping); void StopSample(int32 ch); void SetChannelVolumeAndPan(int32 ch, int32 volume, int32 pan); void SetChannelPitch(int32 ch, int32 pitch); void LoadSessionSounds(const char *cluster); void LoadMissionSounds(const char *cluster); // Prototype for useful cluster managing function bool8 DoesClusterContainFile(pxString clustername, uint32 hash_to_find, uint32 &fileoffset, uint32 &filesize); bool8 IsSpeechPlaying(void); // returns length of sound in 12ths of second int32 PreloadSpeech(uint32 hash); // does nothing on psx int32 SayLineOfSpeech(uint32 speechHash); void StopSpeechPlayback(void); void CancelSpeechPlayback(void); } // End of namespace ICB #endif // SOUND_LOWLEVEL_H