/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_SOUND_LOGIC_ENTRY_H_INCLUDED #define ICB_SOUND_LOGIC_ENTRY_H_INCLUDED #include "engines/icb/p4.h" #include "engines/icb/debug.h" #include "engines/icb/common/px_clu_api.h" namespace ICB { // This defines the maximum number of sounds any one mega can be registered for. #define SL_MAX_SOUND_REGISTRATIONS 10 // This defines a range on the hearing sensitivity a mega can have ( MAX = normal hearing, MIN = deaf ). #define SL_MIN_HEARING_SENSITIVITY 0 #define SL_MAX_HEARING_SENSITIVITY 9 // This is the volume range over which the real sound engine works over (0 to this figure). #define SL_MAX_VOLUME 127 // This defines the default. #define SL_DEFAULT_HEARING_SENSITIVITY 5 // Holds the current sounds that a single mega character is interested in in the sound logic engine. class _sound_logic_entry { public: // Default constructor. inline _sound_logic_entry(); // This sets up a new entry for a mega. void Initialise(uint32 nID, bool8 bFull = TRUE8); // Gets and sets. uint32 GetMegaID() const { return (m_nMegaID); } inline bool8 HeardSound(); void SetHearingSensitivity(uint32 nSensitivity); bool8 HeardThis(const char *pcSoundID); void SetSuspendedFlag(bool8 bSuspend) { m_bSuspended = bSuspend; m_bHeardSomething = FALSE8; } // This allows the heard-something event flag to be cleared. void ClearHeardFlag() { m_bHeardSomething = FALSE8; } // This adds interest in a certain sound for a mega character. bool8 AddSoundRegistration(const char *pcSoundID); // Removes one. void RemoveSoundRegistration(const char *pcSoundID); // Call this when a sound has reached a mega. void SoundReachedMega(uint32 nHashedSoundID, uint32 nVolume); private: uint32 m_nMegaID; // ID of the mega character. uint32 m_nHashedSoundIDs[SL_MAX_SOUND_REGISTRATIONS]; // Sounds this mega is interested in. uint32 m_nLastHashedSoundHeard; // Hash of last sound to be heard. bool8 m_bHeardSomething; // Gets set to true when there is a sound event outstanding. uint8 m_nHearingThreshold; // The hearing sensitivity of the mega. bool8 m_bSuspended; // Set true when mega is suspended from this service. uint8 m_nPad2; // Block use of default '='. _sound_logic_entry(const _sound_logic_entry &) { ; } void operator=(const _sound_logic_entry &) { ; } }; inline _sound_logic_entry::_sound_logic_entry() { memset(m_nHashedSoundIDs, 0, SL_MAX_SOUND_REGISTRATIONS * sizeof(uint32)); m_nPad2 = 0; } inline bool8 _sound_logic_entry::HeardSound() { return (m_bHeardSomething); } } // End of namespace ICB #endif // #if !defined(SOUND_LOGIC_ENTRY_H_INCLUDED)