/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_SOUNDCOMMON_H__INCLUDED_ #define ICB_SOUNDCOMMON_H__INCLUDED_ #include "engines/icb/sound/direct_sound.h" #include "common/stream.h" namespace ICB { typedef struct _wavHeader { char riff[4]; uint32 fileLength; char wavID[4]; char format[4]; uint32 formatLen; uint16 formatTag; uint16 channels; uint32 samplesPerSec; uint32 avgBytesPerSec; uint16 blockAlign; uint16 bitsPerSample; } _wavHeader; // Common code between the three sound managers bool8 openWav(Common::SeekableReadStream *filePtr, _wavHeader &header, uint32 &length, uint32 &byteOffsetInCluster, int32 &lengthInCycles); } // End of namespace ICB #endif