/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/icb/sound/sound_common.h" #include "engines/icb/sound/music_manager.h" #include "engines/icb/sound/fx_manager.h" #include "engines/icb/res_man_pc.h" #include "engines/icb/sound.h" #include "engines/icb/p4.h" #include "engines/icb/icb.h" #include "audio/decoders/wave.h" namespace ICB { extern _stub stub; MusicManager::MusicManager() { m_bufferLength = 0; m_wavByteOffsetInCluster = 0; m_wavDataSize = 0; m_paused = FALSE8; m_lengthInCycles = 0; m_identifier = 0; m_fading = 0; m_adjustFadeVol = 0; _audioStream = nullptr; } MusicManager::~MusicManager() { KillBuffer(); } bool8 MusicManager::UpdateMusic() { if (noSoundEngine) return TRUE8; // Don't do anything if we're paused or buffer invalid if (m_paused == FALSE8) { // Do fade out here // Has music been stopped? if (m_adjustFadeVol != 0) { // Have we faded down if (m_fading == 0) { if (g_icb->_mixer->isSoundHandleActive(_handle)) g_icb->_mixer->stopHandle(_handle); m_adjustFadeVol = 0; } else { AdjustVolume(m_adjustFadeVol * -1); m_fading--; } } } return TRUE8; } bool8 MusicManager::LoadMusic(const char *clusterName, uint32 byteOffsetToWav, int32 vol) { if (noSoundEngine) return FALSE8; if (clusterName[0] == '\0') return FALSE8; // Check to see if we have this piece of music already loaded if (m_identifier == byteOffsetToWav) { // Record & Set the volume SetVolume(vol); return TRUE8; } // Stops and fills the buffer with silence KillBuffer(); // A new music file overrides paused status m_paused = FALSE8; // Open the cluster file Common::SeekableReadStream *stream = openDiskFileForBinaryStreamRead(clusterName); if (stream == nullptr) return FALSE8; // Need to seek to the correct position in the cluster stream->seek(byteOffsetToWav, SEEK_SET); // Read in header information and make buffer if (!OpenMusic(stream)) { return FALSE8; } // Record & Set the volume SetVolume(vol); // As we're only dealing with one global music cluster, then this number // can be used safely to idenity all different music in the entire game m_identifier = byteOffsetToWav; return TRUE8; } bool8 MusicManager::StartMusic(const char *clusterName, uint32 byteOffsetToWav, int32 vol) { warning("MusicManager::StartMusic"); if (LoadMusic(clusterName, byteOffsetToWav, vol) == TRUE8) { // Regular playback m_adjustFadeVol = 0; if (PlayMusic() == TRUE8) return TRUE8; } return FALSE8; } bool8 MusicManager::PlayMusic() { if (noSoundEngine) return FALSE8; // Regular playback m_adjustFadeVol = 0; // Play the sound buffer float volumeConversion = Audio::Mixer::kMaxChannelVolume / 128.0f; g_icb->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle, _audioStream, -1, m_musicVol * volumeConversion, 0, DisposeAfterUse::YES); return TRUE8; } void MusicManager::StopMusic() { if (noSoundEngine) return; // Do nothing if we're already fading if (m_fading == 0 && IsPlaying()) { // Set the fade active m_fading = 10; m_adjustFadeVol = (int32)(GetMusicVolume() / m_fading) + 1; if (m_adjustFadeVol == 0) m_adjustFadeVol = 1; } } void MusicManager::SetMusicPausedStatus(bool8 p) { if (noSoundEngine) return; if (p) { // Already paused if (!IsPlaying() && m_paused) return; // Stop playback leaving cursors alone if (g_icb->_mixer->isSoundHandleActive(_handle)) g_icb->_mixer->pauseHandle(_handle, true); m_paused = TRUE8; } else { if (m_paused) { m_paused = FALSE8; // Play from where we left off if (g_icb->_mixer->isSoundHandleActive(_handle)) g_icb->_mixer->pauseHandle(_handle, false); } } } void MusicManager::SetMusicVolume(int32 volume) { if (noSoundEngine) return; SetVolume(volume); } bool8 MusicManager::IsPlaying() { if (noSoundEngine) return FALSE8; if (g_icb->_mixer->isSoundHandleActive(_handle)) return TRUE8; return FALSE8; } void MusicManager::SetVolume(int32 volume) { // Store and set correct volume m_musicVol = volume; if (g_icb->_mixer->isSoundHandleActive(_handle)) { float volumeConversion = Audio::Mixer::kMaxChannelVolume / 128.0f; g_icb->_mixer->setChannelVolume(_handle, volume * volumeConversion); } } void MusicManager::AdjustVolume(int32 amount) { int32 musicVol = m_musicVol; musicVol += amount; if (musicVol > 127) musicVol = 127; if (musicVol < 0) musicVol = 0; m_musicVol = musicVol; if (g_icb->_mixer->isSoundHandleActive(_handle)) { float volumeConversion = Audio::Mixer::kMaxChannelVolume / 128.0f; g_icb->_mixer->setChannelVolume(_handle, musicVol * volumeConversion); } } bool8 MusicManager::OpenMusic(Common::SeekableReadStream *stream) { _wavHeader header; if (openWav(stream, header, m_wavDataSize, m_wavByteOffsetInCluster, m_lengthInCycles) == FALSE8) { delete stream; return FALSE8; } _audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES); return TRUE8; } void MusicManager::KillBuffer() { if (noSoundEngine) return; if (g_icb->_mixer->isSoundHandleActive(_handle)) g_icb->_mixer->stopHandle(_handle); m_identifier = 0; } } // End of namespace ICB