/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/icb/sound/direct_sound.h" #include "engines/icb/sound/music_manager.h" #include "engines/icb/sound/speech_manager.h" #include "engines/icb/sound/fx_manager.h" #include "engines/icb/sound.h" #include "engines/icb/icb.h" #include "audio/mixer.h" #include "common/system.h" #include "common/timer.h" namespace ICB { MusicManager *g_theMusicManager = nullptr; SpeechManager *g_theSpeechManager = nullptr; FxManager *g_theFxManager = nullptr; bool8 g_TimerOn = TRUE8; Common::TimerManager::TimerProc g_timer_id; void SoundEngineTimer(void *ignored) { if (g_TimerOn) { UpdateSounds10Hz(); Poll_Sound_Engine(); } } bool8 Init_Sound_Engine() { // Create a timer to poll the sound engine at 100 millisecond intervals g_system->getTimerManager()->installTimerProc(SoundEngineTimer, 100 * 1000, nullptr, "SoundEngineTimer"); // Initalize the other sections (ie music, fx and speech) g_theMusicManager = new MusicManager(); g_theSpeechManager = new SpeechManager(); g_theFxManager = new FxManager; return TRUE8; } bool8 Close_Sound_Engine() { // Kill the sound engine timer g_system->getTimerManager()->removeTimerProc(g_timer_id); // Destroy the fx manager if (g_theFxManager) { delete g_theFxManager; g_theFxManager = nullptr; } // Destroy the music manager if (g_theMusicManager) { delete g_theMusicManager; g_theMusicManager = nullptr; } // Destroy the speech manager if (g_theSpeechManager) { delete g_theSpeechManager; g_theSpeechManager = nullptr; } g_icb->_mixer->stopAll(); return TRUE8; } bool8 Poll_Sound_Engine() { // Refresh the music streams if (g_theMusicManager) { if (!g_theMusicManager->UpdateMusic()) { // Shutdown if we fail - not elegant but safe Close_Sound_Engine(); } } // Refresh the speech streams if (g_theSpeechManager) { if (!g_theSpeechManager->UpdateSpeech()) { // Shutdown if we fail - not elegant but safe Close_Sound_Engine(); } } // Poll the sound fx manager if (g_theFxManager) { if (!g_theFxManager->Poll()) { // Shutdown if we fail - not elegant but safe Close_Sound_Engine(); } } return TRUE8; } } // End of namespace ICB