/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_GFXSTUB_DUTCH_HH #define ICB_GFXSTUB_DUTCH_HH namespace ICB { typedef struct { uint32 width; // 640 uint32 height; // 480 uint32 stride; // width * 4 uint8 *RGBdata; // width * height * 32-bits uint16 *Zdata; // width * height * 16-bits } RevRenderDevice; typedef struct { int32 x, y; // fixed-point 16:16 int32 u, v; // fixed-point 16:16 uint32 colour; // B, G, R, alpha (low->high mem) } vertex2D; typedef struct { uint32 *palette; /*[256]*/ // windows 32-bit RGB with 1 byte of padding uint32 width; // must be power of 2 uint32 height; // must be power of 2 uint8 *level[9]; // width/1 * height/1 -> width/256 * height/256 } RevTexture; class TextureHandle; TextureHandle *RegisterTexture(const RevTexture *revInput); int32 UnregisterTexture(TextureHandle *); int32 SetTextureState(TextureHandle *texture); int32 GetTextureState(TextureHandle *texture); int32 SetRenderDevice(RevRenderDevice *renderDev); int32 GetRenderDevice(RevRenderDevice *renderDev); // Colour is verts[0].colour int32 DrawFlatUnTexturedPolygon(const vertex2D *verts, int32 nVerts, uint16 z); int32 DrawGouraudUnTexturedPolygon(const vertex2D *verts, int32 nVerts, uint16 z); // Colour is verts[0].colour int32 DrawFlatTexturedPolygon(const vertex2D *verts, int32 nVerts, uint16 z); int32 DrawGouraudTexturedPolygon(const vertex2D *verts, int32 nVerts, uint16 z); // Colour is verts[0].colour int32 DrawFlatTexturedTransparentPolygon(const vertex2D *verts, int32 nVerts, uint16 z); int32 DrawGouraudTexturedTransparentPolygon(const vertex2D *verts, int32 nVerts, uint16 z); static const int32 GFXLIB_TRANSPARENT_COLOUR = 0xDEADBEAF; // This value CANNOT be changed static const int32 GFXLIB_TRANSPARENT_INDEX = 0x00000000; void ClearProcessorState(void); } // End of namespace ICB #endif // #ifndef GFXSTUB_DUTCH_HH