/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_PX_STATIC_LAYERS_H #define ICB_PX_STATIC_LAYERS_H #include "engines/icb/common/px_common.h" namespace ICB { #define PCLAYER_SCHEMA 1 #define PCLAYER_ID MKTAG('r', 'y', 'a', 'L') #define TILE_WIDTH 64 #define TILE_HEIGHT 48 #define TILES_WIDE (640 / TILE_WIDTH) #define TILES_HIGH (480 / TILE_HEIGHT) #define TILE_COUNT (TILES_WIDE * TILES_HIGH) class pcStaticLayers { private: char id[4]; uint32 schema; uint32 mapping; uint32 tilePtrs[TILE_COUNT]; // 10 x 10 array of tiles (null means an empty tile) uint32 semiPtrs[TILE_COUNT]; // 10 x 10 array of tiles (null means an empty tile) uint8 *DataStart() { return (uint8 *)id; } public: uint16 *GetSemiTileTable(int32 idx) { return semiPtrs[idx] ? (uint16 *)(DataStart() + semiPtrs[idx]) : 0; } uint16 *GetTileTable(int32 idx) { return tilePtrs[idx] ? (uint16 *)(DataStart() + tilePtrs[idx]) : 0; } uint32 GetSchema() { if (READ_LE_U32(id) != PCLAYER_ID) return 0; else return schema; } pcStaticLayers () { (void)mapping; // shutup warning } }; } // End of namespace ICB #endif // _PX_STATIC_LAYERS_H