/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/icb/gfx/psx_pcdefines.h" #include "engines/icb/common/px_common.h" #include "engines/icb/common/px_bones.h" namespace ICB { void BoneDeformation::UpdateBoneValue(short &v, short t) { if (v < t) { v = (int16)(v + boneSpeed); if (v > t) v = t; } else if (v > t) { v = (int16)(v - boneSpeed); if (v < t) v = t; } } void BoneDeformation::Target0() { boneTarget.vx = boneTarget.vy = boneTarget.vz = 0; } void BoneDeformation::Update() { UpdateBoneValue(boneValue.vx, boneTarget.vx); UpdateBoneValue(boneValue.vy, boneTarget.vy); UpdateBoneValue(boneValue.vz, boneTarget.vz); } } // End of namespace ICB