/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_PX_2DREALPOINT_H_INCLUDED #define ICB_PX_2DREALPOINT_H_INCLUDED #include "engines/icb/common/px_rcutypes.h" #include "engines/icb/common/px_common.h" namespace ICB { // A 2D point on a plane with endpoints stored as floating point. class px2DRealPoint { public: // Default constructor and destructor. px2DRealPoint() { m_fX = REAL_ZERO; m_fY = REAL_ZERO; } ~px2DRealPoint() { ; } // Alternative constructor that allows the point to be initialized. px2DRealPoint(PXreal fX, PXreal fY) { m_fX = fX; m_fY = fY; } // Gets and sets. void SetX(PXreal fX) { m_fX = fX; } void SetY(PXreal fY) { m_fY = fY; } PXreal GetX() const { return m_fX; } PXreal GetY() const { return m_fY; } // This allows the values of a point to be set after it has been created. void Set(PXreal fX, PXreal fY) { m_fX = fX; m_fY = fY; } private: PXreal m_fX, m_fY; // The point. }; } // End of namespace ICB #endif // #ifndef PX_2DREALPOINT_H_INCLUDED