/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_PX2DLINE_H_INCLUDED #define ICB_PX2DLINE_H_INCLUDED #include "engines/icb/common/px_array.h" #include "engines/icb/common/px_2drealpoint.h" namespace ICB { // Note, this header file needs somethings : // e.g. PXreal, REAL_ZERO #ifndef REAL_ZERO #error "REAL_ZERO not defined in px2drealline.h" #endif // #ifndef REAL_ZERO // Here I define an array type for the class. This neatens syntax and also allows pxArrays of pxArrays to be declared. class px2DRealLine; typedef rcActArray px2DRealLineArray; // Holds a line on a plane as a pair of integer endpoints, and provides functions for working with them. class px2DRealLine { public: // Definitions for this class. enum IntersectionLogicVal { DONT_INTERSECT, DO_INTERSECT, COLLINEAR }; // Default constructor and destructor. inline px2DRealLine() { m_fX1 = REAL_ZERO; m_fY1 = REAL_ZERO; m_fX2 = REAL_ZERO; m_fY2 = REAL_ZERO; } inline ~px2DRealLine() { ; } // Gets and sets. PXreal GetX1() const { return m_fX1; } PXreal GetY1() const { return m_fY1; } PXreal GetX2() const { return m_fX2; } PXreal GetY2() const { return m_fY2; } void SetX1(PXreal fX1) { m_fX1 = fX1; } void SetY1(PXreal fY1) { m_fY1 = fY1; } void SetX2(PXreal fX2) { m_fX2 = fX2; } void SetY2(PXreal fY2) { m_fY2 = fY2; } // This determines whether this-> line intersects another. IntersectionLogicVal Intersects(const px2DRealLine &oLineB, px2DRealPoint &oIntersection) const; private: PXreal m_fX1, m_fY1, m_fX2, m_fY2; // The line's endpoints. // Functions used only by this class. inline bool8 SameSigns(PXreal dA, PXreal dB) const; }; inline bool8 px2DRealLine::SameSigns(PXreal fA, PXreal fB) const { if (fA < REAL_ZERO) { if (fB < REAL_ZERO) return TRUE8; else return FALSE8; } else { if (fB < REAL_ZERO) return FALSE8; else return TRUE8; } } } // End of namespace ICB #endif // #ifndef PX2DLINE_H_INCLUDED