/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_BREATH_H #define ICB_BREATH_H #include "engines/icb/common/px_common.h" namespace ICB { #define MAX_BREATH 8 // number of particles #define BREATH_OFF 0 #define BREATH_ON 1 #define BREATH_SMOKE 2 class Breath { public: SVECTOR position; // 8 bytes? int16 breathColour[MAX_BREATH]; // 8 bytes int8 breathZ[MAX_BREATH]; // 4 bytes int8 breathY[MAX_BREATH]; // 4 bytes int8 breathSize[MAX_BREATH]; // 4 bytes int8 breathStarted[MAX_BREATH]; // 4 bytes int16 breathEnd; // 2 bytes uint8 on; // 1 byte int8 allStarted; // 1 byte (how many times reset) Breath(); void Update(); void Init(); }; } // End of namespace ICB #endif