/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "hpl1/metaengine.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymap.h" #include "common/savefile.h" #include "common/system.h" #include "common/translation.h" #include "graphics/scaler.h" #include "graphics/thumbnail.h" #include "hpl1/detection.h" #include "hpl1/graphics.h" #include "hpl1/hpl1.h" const char *Hpl1MetaEngine::getName() const { return "hpl1"; } Common::Error Hpl1MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Hpl1::Hpl1Engine(syst, desc); return Common::kNoError; } bool Hpl1MetaEngine::hasFeature(MetaEngineFeature f) const { return checkExtendedSaves(f) || (f == kSupportsLoadingDuringStartup); } void Hpl1MetaEngine::getSavegameThumbnail(Graphics::Surface &thumbnail) { Common::ScopedPtr screen = Hpl1::createViewportScreenshot(); Common::ScopedPtr scaledScreen(screen->scale(kThumbnailWidth, kThumbnailHeight2)); scaledScreen->convertToInPlace(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); thumbnail.copyFrom(*scaledScreen); screen->free(); scaledScreen->free(); } Common::Action *createKeyBoardAction(const char *id, const Common::U32String &desc, const char *defaultMap, const Common::KeyState &key) { Common::Action *act = new Common::Action(id, desc); act->setKeyEvent(key); act->addDefaultInputMapping(defaultMap); return act; } Common::Action *createMouseAction(const char *id, const Common::U32String &desc, const char *defaultMap, const Common::EventType type) { Common::Action *act = new Common::Action(id, desc); act->setEvent(type); act->addDefaultInputMapping(defaultMap); return act; } Common::Array Hpl1MetaEngine::initKeymaps(const char *target) const { using Common::Keymap; using namespace Hpl1; Keymap *movement = new Keymap(Keymap::kKeymapTypeGame, "HPL1_MOVEMENT", "Movement"); movement->addAction(createKeyBoardAction("FORWARD", _("Forward"), "w", Common::KEYCODE_w)); movement->addAction(createKeyBoardAction("BACKWARD", _("Backward"), "s", Common::KEYCODE_s)); movement->addAction(createKeyBoardAction("LEFT", _("Strafe left"), "a", Common::KEYCODE_a)); movement->addAction(createKeyBoardAction("RIGHT", _("Strafe right"), "d", Common::KEYCODE_d)); movement->addAction(createKeyBoardAction("LEAN_LEFT", _("Lean left"), "q", Common::KEYCODE_q)); movement->addAction(createKeyBoardAction("LEAN_RIGHT", _("Lean right"), "e", Common::KEYCODE_e)); movement->addAction(createKeyBoardAction("RUN", _("Run"), "LSHIFT", Common::KEYCODE_LSHIFT)); movement->addAction(createKeyBoardAction("JUMP", _("Jump"), "SPACE", Common::KEYCODE_SPACE)); movement->addAction(createKeyBoardAction("CROUCH", _("Crouch"), "LCTRL", Common::KEYCODE_LCTRL)); Keymap *actions = new Keymap(Keymap::kKeymapTypeGame, "HPL1_ACTIONS", "Actions"); actions->addAction(createKeyBoardAction("INTERACTMODE", _("Interact mode"), "r", Common::KEYCODE_r)); actions->addAction(createMouseAction("LOOK_MODE", _("Look mode"), "MOUSE_MIDDLE", Common::EVENT_MBUTTONDOWN)); actions->addAction(createKeyBoardAction("HOLSTER", _("Holster"), "x", Common::KEYCODE_x)); actions->addAction(createMouseAction("EXAMINE", _("Examine"), "MOUSE_LEFT", Common::EVENT_LBUTTONDOWN)); actions->addAction(createMouseAction("INTERACT", _("Interact"), "MOUSE_RIGHT", Common::EVENT_RBUTTONDOWN)); Keymap *misc = new Keymap(Keymap::kKeymapTypeGame, "HPL1_MISC", "Misc"); misc->addAction(createKeyBoardAction("INVENTORY", _("Inventory"), "TAB", Common::KEYCODE_TAB)); misc->addAction(createKeyBoardAction("NOTEBOOK", _("Notebook"), "n", Common::KEYCODE_n)); misc->addAction(createKeyBoardAction("PERSONAL_NOTES", _("Personal notes"), "p", Common::KEYCODE_p)); misc->addAction(createKeyBoardAction("FLASHLIGHT", _("Flashlight"), "f", Common::KEYCODE_f)); misc->addAction(createKeyBoardAction("GLOWSTICK", _("Glowstick"), "g", Common::KEYCODE_f)); Common::Array keymaps(3); keymaps[0] = movement; keymaps[1] = actions; keymaps[2] = misc; return keymaps; } #if PLUGIN_ENABLED_DYNAMIC(HPL1) REGISTER_PLUGIN_DYNAMIC(HPL1, PLUGIN_TYPE_ENGINE, Hpl1MetaEngine); #else REGISTER_PLUGIN_STATIC(HPL1, PLUGIN_TYPE_ENGINE, Hpl1MetaEngine); #endif