/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/system/LogicTimer.h" #include "hpl1/engine/system/low_level_system.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cLogicTimer::cLogicTimer(int alUpdatesPerSec, LowLevelSystem *apLowLevelSystem) { mlMaxUpdates = alUpdatesPerSec; mlUpdateCount = 0; mpLowLevelSystem = apLowLevelSystem; SetUpdatesPerSec(alUpdatesPerSec); } //----------------------------------------------------------------------- cLogicTimer::~cLogicTimer() { } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cLogicTimer::Reset() { mlLocalTime = (double)GetApplicationTime(); } //----------------------------------------------------------------------- bool cLogicTimer::WantUpdate() { ++mlUpdateCount; if (mlUpdateCount > mlMaxUpdates) return false; if (mlLocalTime < (double)GetApplicationTime()) { Update(); return true; } return false; } //----------------------------------------------------------------------- void cLogicTimer::EndUpdateLoop() { if (mlUpdateCount > mlMaxUpdates) { Reset(); } mlUpdateCount = 0; } //----------------------------------------------------------------------- void cLogicTimer::SetUpdatesPerSec(int alUpdatesPerSec) { mlLocalTimeAdd = 1000.0 / ((double)alUpdatesPerSec); Reset(); } //----------------------------------------------------------------------- void cLogicTimer::SetMaxUpdates(int alMax) { mlMaxUpdates = alMax; } //----------------------------------------------------------------------- int cLogicTimer::GetUpdatesPerSec() { return (int)(1000.0 / ((double)mlLocalTimeAdd)); } //----------------------------------------------------------------------- float cLogicTimer::GetStepSize() { return ((float)mlLocalTimeAdd) / 1000.0f; } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PRIVATE METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cLogicTimer::Update() { mlLocalTime += mlLocalTimeAdd; } //----------------------------------------------------------------------- } // namespace hpl