/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_SOUND_ENTITY_H #define HPL_SOUND_ENTITY_H #include "hpl1/engine/scene/Entity3D.h" #include "hpl1/engine/sound/SoundChannel.h" namespace hpl { class cSoundHandler; class cSoundEntityData; class cSoundEntityManager; class cWorld3D; class cSoundEntry; enum eSoundEntityType { eSoundEntityType_Main, eSoundEntityType_Start, eSoundEntityType_Stop, eSoundEntityType_LastEnum }; class cSoundEntity; class cSoundEntityChannelCallback : public iSoundChannelCallback { public: virtual ~cSoundEntityChannelCallback() = default; void OnPriorityRelease(); cSoundEntity *mpEntity; }; //---------------------------------------- kSaveData_ChildClass(iEntity3D, cSoundEntity) { kSaveData_ClassInit(cSoundEntity) public : tString msData; bool mbStopped; bool mbRemoveWhenOver; bool mbStarted; bool mbFadingOut; float mfVolume; virtual iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame); virtual int GetSaveCreatePrio(); }; //------------------------------------------ class iSoundEntityGlobalCallback { public: virtual ~iSoundEntityGlobalCallback() = default; virtual void OnStart(cSoundEntity *apSoundEntity) = 0; }; typedef Common::List tSoundEntityGlobalCallbackList; typedef tSoundEntityGlobalCallbackList::iterator tSoundEntityGlobalCallbackListIt; //------------------------------------------ class cSoundEntity : public iEntity3D { typedef iEntity3D super; friend class cSoundEntityChannelCallback; public: static void initGlobalCallbackList(); static void finalizeGlobalCallbackList(); cSoundEntity(const tString &asName, cSoundEntityData *apData, cSoundEntityManager *apSoundEntityManager, cWorld3D *apWorld, cSoundHandler *apSoundHandler, bool abRemoveWhenOver); virtual ~cSoundEntity(); void Play(bool abPlayStart = true); void Stop(bool abPlayEnd = true); void FadeIn(float afSpeed); void FadeOut(float afSpeed); bool IsStopped(); bool IsFadingOut(); float getFadingSpeed() { return _fadeSpeed; } bool GetRemoveWhenOver(); void SetVolume(float afX) { mfVolume = afX; } float GetVolume() { return mfVolume; } iSoundChannel *GetSound(eSoundEntityType aType) { return mvSounds[aType]; } cSoundEntry *GetSoundEntry(eSoundEntityType aType); // Entity implementation void UpdateLogic(float afTimeStep); tString GetEntityType() { return "SoundEntity"; } cSoundEntityData *GetData() { return mpData; } static void AddGlobalCallback(iSoundEntityGlobalCallback *apCallback); static void RemoveGlobalCallback(iSoundEntityGlobalCallback *apCallback); // SaveObject implementation virtual iSaveData *CreateSaveData(); virtual void SaveToSaveData(iSaveData *apSaveData); virtual void LoadFromSaveData(iSaveData *apSaveData); virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame); private: bool PlaySound(const tString &asName, bool abLoop, eSoundEntityType aType); float GetListenerSqrLength(); cSoundEntityManager *mpSoundEntityManager; cSoundHandler *mpSoundHandler; cSoundEntityData *mpData; cWorld3D *mpWorld; iSoundChannel *mvSounds[3]; // cSoundEntry *mvSoundEntries[3]; int mvSoundId[3]; bool mbStopped; bool mbRemoveWhenOver; bool mbOutOfRange; float mfIntervalCount; cSoundEntityChannelCallback *mpSoundCallback; bool mbStarted; bool mbFadingOut; bool mbLog; float mfVolume; bool mbPrioRemove; bool mbSkipStartEnd; float mfSleepCount; float _fadeSpeed; static tSoundEntityGlobalCallbackList *mlstGlobalCallbacks; }; } // namespace hpl #endif // HPL_SOUND_ENTITY_H