/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_IMAGE_ENTITY_H
#define HPL_IMAGE_ENTITY_H
#include "common/array.h"
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/scene/Entity2D.h"
class TiXmlElement;
namespace hpl {
class cResources;
class cGraphics;
class cImageEntityData;
class cImageAnimation;
class cImageEntity : public iEntity2D {
public:
cImageEntity(tString asName, cResources *apResources, cGraphics *apGraphics, bool abAutoDeleteData = true);
~cImageEntity();
const cRect2f &GetBoundingBox();
bool UpdateBoundingBox();
tString GetEntityType() { return "ImageEntity"; }
void Render();
void UpdateLogic(float afTimeStep);
bool LoadData(TiXmlElement *apRootElem);
bool LoadEntityData(tString asDataName, int alAnimNum = 0);
bool LoadEntityData(cImageEntityData *apData, int alAnimNum = 0);
cImageEntityData *GetEntityData() { return mpEntityData; }
///// Animation ////////////////////////
bool SetAnimation(const tString &asName, bool abLoop = true);
const tString &GetCurrentAnimation() const;
bool AnimationIsLooped() { return mbLoopAnimation; }
bool AnimationIsPlaying();
void StopAnimation();
void SetAnimationSpeed(float afSpeed) { mfAnimSpeed = afSpeed; }
float GetAnimationSpeed() { return mfAnimSpeed; }
void SetFrameNum(float afFrame) { mfFrameNum = afFrame; }
float GetFrameNum() { return mfFrameNum; }
int GetMaxFrameNum();
void SetAnimationPaused(bool abX) { mbAnimationPaused = abX; }
bool GetAnimationPaused() { return mbAnimationPaused; }
void SetFlipH(bool abX);
bool GetFlipH() { return mbFlipH; }
void SetFlipV(bool abX);
bool GetFlipV() { return mbFlipV; }
cVector2f GetSize() { return mvSize; }
void SetSize(const cVector2f &avSize);
void SetAlpha(float afX);
float GetAlpha() { return mfAlpha; }
void Flash(float afAdd);
bool IsCollidable() { return mbCollidable; }
private:
cResources *mpResources;
cGraphics *mpGraphics;
cImageEntityData *mpEntityData;
float mfAlpha;
float mfFlashAdd;
bool mbFlashing;
bool mbCollidable;
bool mbAutoDeleteData;
cVector2f mvSize;
bool mbFlipH;
bool mbFlipV;
bool mbRotationHasChanged;
bool mbSizeHasChanged;
float mfCurrentAngle;
cImageAnimation *mpAnimation;
float mfFrameNum;
float mfAnimSpeed;
int mlFrame;
int mlLastFrame;
bool mbAnimationPaused;
bool mbLoopAnimation;
tVertexVec mvBaseVtx;
tVertexVec mvVtx;
tUIntVec mvIdxVec;
cVector3f mvTransform;
tString msTempString;
};
typedef Common::Array tImageEntityVec;
typedef tImageEntityVec::iterator tImageEntityVecIt;
} // namespace hpl
#endif // HPL_IMAGE_ENTITY_H