/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/scene/Entity2D.h" #include "hpl1/engine/scene/GridMap2D.h" #include "hpl1/engine/scene/Node2D.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- iEntity2D::iEntity2D(tString asName) : iEntity(asName), mvPosition(0), mvRotation(0), mvScale(0), mvLastPosition(0), mvLastRotation(0), mvLastScale(0), mpGridObject(NULL) { } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cVector3f iEntity2D::GetWorldPosition() { if (mpParentNode) { cNode2D *pNode2D = static_cast(mpParentNode); return pNode2D->GetPosition() + mvPosition; } else return mvPosition; } //----------------------------------------------------------------------- cVector3f iEntity2D::GetWorldRotation() { if (mpParentNode) { cNode2D *pNode2D = static_cast(mpParentNode); return pNode2D->GetRotation() + mvRotation; } else return mvRotation; } //----------------------------------------------------------------------- cVector3f iEntity2D::GetWorldScale() { if (mpParentNode) { cNode2D *pNode2D = static_cast(mpParentNode); return pNode2D->GetScale() + mvScale; } else return mvScale; } //----------------------------------------------------------------------- void iEntity2D::SetPosition(const cVector3f &avPos) { mvLastPosition = mvPosition; mvPosition = avPos; if (UpdateBoundingBox()) if (mpGridObject) mpGridObject->Update(GetBoundingBox()); } //----------------------------------------------------------------------- void iEntity2D::SetRotation(const cVector3f &avRot) { mvLastRotation = mvRotation; mvRotation = avRot; if (UpdateBoundingBox()) if (mpGridObject) mpGridObject->Update(GetBoundingBox()); } //----------------------------------------------------------------------- void iEntity2D::SetScale(const cVector3f &avScale) { mvLastScale = mvScale; mvScale = avScale; if (UpdateBoundingBox()) if (mpGridObject) mpGridObject->Update(GetBoundingBox()); } //----------------------------------------------------------------------- } // namespace hpl