/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_ENTITY_H #define HPL_ENTITY_H #include "hpl1/engine/game/SaveGame.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/system/SystemTypes.h" namespace hpl { class iNode; //------------------------------------ kSaveData_BaseClass(iEntity) { kSaveData_ClassInit(iEntity) public : int mlParentNodeId; tString msName; bool mbIsVisible; bool mbIsActive; }; //------------------------------------ class iEntity : public iSaveObject { typedef iSaveObject super; public: iEntity(tString asName) : msName(asName), mbIsVisible(true), mbIsActive(true), mpParentNode(NULL) {} virtual ~iEntity(); virtual tString GetEntityType() = 0; virtual void UpdateLogic(float afTimeStep) {} tString &GetName() { return msName; } void SetName(const tString &asName) { msName = asName; } iNode *GetParent() { return mpParentNode; } void SetParent(iNode *apNode) { mpParentNode = apNode; } bool HasParent() { return mpParentNode != NULL; } bool IsActive() { return mbIsActive; } void SetActive(bool abActive) { mbIsActive = abActive; } virtual bool IsVisible() { return mbIsVisible; } virtual void SetVisible(bool abVisible) { mbIsVisible = abVisible; } // SaveObject implementation virtual iSaveData *CreateSaveData(); virtual void SaveToSaveData(iSaveData *apSaveData); virtual void LoadFromSaveData(iSaveData *apSaveData); virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame); protected: iNode *mpParentNode; tString msName; bool mbIsVisible; bool mbIsActive; }; typedef Common::List tEntityList; typedef tEntityList::iterator tEntityListIt; typedef cSTLIterator cEntityIterator; } // namespace hpl #endif // HPL_ENTITY2D_H