/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_COLLIDER_ENTITY_H #define HPL_COLLIDER_ENTITY_H #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/graphics/Renderable.h" #include "hpl1/engine/math/MathTypes.h" namespace hpl { class iPhysicsWorld; class iPhysicsBody; class cColliderEntity : public iRenderable { public: cColliderEntity(const tString &asName, iPhysicsBody *apBody, iPhysicsWorld *apWorld); ~cColliderEntity(); iMaterial *GetMaterial() { return NULL; } void UpdateGraphics(cCamera3D *apCamera, float afFrameTime, cRenderList *apRenderList) {} iVertexBuffer *GetVertexBuffer() { return NULL; } cBoundingVolume *GetBoundingVolume(); cMatrixf *GetModelMatrix(cCamera3D *apCamera); int GetMatrixUpdateCount(); eRenderableType GetRenderType() { return eRenderableType_Dummy; } // Entity implementation tString GetEntityType() { return "Collider"; } bool IsVisible() { return false; } bool IsShadowCaster() { return false; } void UpdateLogic(float afTimeStep) {} private: iPhysicsWorld *mpPhysicsWorld; iPhysicsBody *mpBody; }; //----------------------------------------------------------------------- } // namespace hpl #endif // HPL_COLLIDER_ENTITY_H