/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/scene/Camera2D.h" #include "hpl1/engine/graphics/LowLevelGraphics.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cCamera2D::cCamera2D(unsigned int alW, unsigned int alH) { mvPosition = cVector3f(0, 0, 0); mfAngle = 0; mvClipArea.x = alW; mvClipArea.y = alH; mfZMin = -100; mfZMax = -100; mfFOV = 60; } //----------------------------------------------------------------------- cCamera2D::~cCamera2D() { } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cVector3f cCamera2D::GetEyePosition() { cVector3f vEyePos = GetPosition(); vEyePos.z = 100; return vEyePos; } //----------------------------------------------------------------------- void cCamera2D::GetClipRect(cRect2f &aRect) { float fDiv = 1; if (mvPosition.z < 0) { fDiv = 1 - ABS(mvPosition.z / mfZMin); if (fDiv <= 0) fDiv = 0.0001f; } else fDiv = 1 + ABS(mvPosition.z / mfZMax); // Transform these depending on z float lW = ((float)mvClipArea.x) * fDiv; float lH = ((float)mvClipArea.y) * fDiv; float lX = mvPosition.x - lW / 2; float lY = mvPosition.y - lH / 2; aRect.x = lX; aRect.y = lY; aRect.w = lW; aRect.h = lH; } //----------------------------------------------------------------------- void cCamera2D::SetModelViewMatrix(iLowLevelGraphics *apLowLevel) { apLowLevel->SetIdentityMatrix(eMatrix_ModelView); cRect2f ClipRect; GetClipRect(ClipRect); cVector2f vVirtSize = apLowLevel->GetVirtualSize(); cVector3f vPos(-(ClipRect.x), -(ClipRect.y), 0); cVector3f vScale(vVirtSize.x / ClipRect.w, vVirtSize.y / ClipRect.h, 1); apLowLevel->ScaleMatrix(eMatrix_ModelView, vScale); apLowLevel->TranslateMatrix(eMatrix_ModelView, vPos); } void cCamera2D::SetProjectionMatrix(iLowLevelGraphics *apLowLevel) { apLowLevel->SetOrthoProjection(apLowLevel->GetVirtualSize(), -1000, 1000); } //----------------------------------------------------------------------- } // namespace hpl