/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_PARTICLE_SYSTEM_MANAGER_H #define HPL_PARTICLE_SYSTEM_MANAGER_H #include "hpl1/engine/resources/ResourceManager.h" #include "hpl1/engine/math/MathTypes.h" namespace hpl { class cGraphics; class cResources; class iParticleSystem2D; class cParticleSystem3D; class cParticleSystemData3D; //---------------------------------------------------- typedef Common::StableMap tParticleSystemData3DMap; typedef tParticleSystemData3DMap::iterator tParticleSystemData3DMapIt; //---------------------------------------------------- class cParticleManager : public iResourceManager { public: cParticleManager(cGraphics *apGraphics, cResources *apResources); ~cParticleManager(); /** * NOT USED! For now that is... there is no need for it since particle systems are not really * resources, yet * \param asName * \return */ iResourceBase *Create(const tString &asName); iParticleSystem2D *CreatePS2D(const tString &asName, cVector3f avSize); cParticleSystem3D *CreatePS3D(const tString &asName, const tString &asType, cVector3f avSize, const cMatrixf &a_mtxTransform); void AddData3D(cParticleSystemData3D *apData); void Preload(const tString &asFile); void Destroy(iResourceBase *apResource); void Unload(iResourceBase *apResource); private: cGraphics *mpGraphics; cResources *mpResources; Common::List mlstSystems; // tParticleSystemData3DMap m_mapData3D; }; } // namespace hpl #endif // HPL_PARTICLE_SYSTEM_MANAGER_H