/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_GPU_PROGRAM_MANAGER_H #define HPL_GPU_PROGRAM_MANAGER_H #include "hpl1/engine/resources/ResourceManager.h" #include "hpl1/engine/graphics/GPUProgram.h" namespace hpl { class iLowLevelGraphics; class cGpuProgramManager : public iResourceManager { public: cGpuProgramManager(cFileSearcher *apFileSearcher, iLowLevelGraphics *apLowLevelGraphics, LowLevelResources *apLowLevelResources, LowLevelSystem *apLowLevelSystem); ~cGpuProgramManager(); iResourceBase *Create(const tString &asName); /** * Creates a new GPU program * \param asName name of the program * \param asEntry the entry point of the program (usually "main") * \param aType type of the program * \return */ iGpuProgram *CreateProgram(const tString &vertex, const tString &fragment, eGpuProgramType aType = eGpuProgramType_LastEnum); void Destroy(iResourceBase *apResource); void Unload(iResourceBase *apResource); private: iLowLevelGraphics *mpLowLevelGraphics; }; } // namespace hpl #endif // HPL_GPU_PROGRAM_MANAGER_H