/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_FONT_MANAGER_H #define HPL_FONT_MANAGER_H #include "hpl1/engine/resources/ResourceManager.h" namespace hpl { class cGraphics; class cResources; class cGui; class FontData; class cFontManager : public iResourceManager { public: cFontManager(cGraphics *apGraphics, cGui *apGui, cResources *apResources); ~cFontManager(); iResourceBase *Create(const tString &asName); /** * Create a new font * \param asName name of the font * \param alSize size the characters are rendered in * \param alFirstChar first ASCII character to be rendered * \param alLastChar last ASCII character to be rendered * \return */ FontData *CreateFontData(const tString &asName, int alSize = 16, unsigned short alFirstChar = 32, unsigned short alLastChar = 255); void Destroy(iResourceBase *apResource); void Unload(iResourceBase *apResource); private: cGraphics *mpGraphics; cResources *mpResources; cGui *mpGui; }; } // namespace hpl #endif // HPL_FONT_MANAGER_H