/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/resources/FontManager.h" #include "hpl1/engine/graphics/Graphics.h" #include "hpl1/engine/graphics/LowLevelGraphics.h" #include "hpl1/engine/resources/ImageManager.h" #include "hpl1/engine/resources/Resources.h" #include "hpl1/engine/system/String.h" #include "hpl1/engine/system/low_level_system.h" #include "hpl1/engine/graphics/font_data.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cFontManager::cFontManager(cGraphics *apGraphics, cGui *apGui, cResources *apResources) : iResourceManager(apResources->GetFileSearcher(), apResources->GetLowLevel(), apResources->GetLowLevelSystem()) { mpGraphics = apGraphics; mpResources = apResources; mpGui = apGui; } cFontManager::~cFontManager() { DestroyAll(); Log(" Done with fonts\n"); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- FontData *cFontManager::CreateFontData(const tString &asName, int alSize, unsigned short alFirstChar, unsigned short alLastChar) { tString sPath; FontData *pFont; tString asNewName = cString::ToLowerCase(asName); BeginLoad(asName); // asNewName = cString::SetFileExt(asName,"ttf"); pFont = static_cast(this->FindLoadedResource(asNewName, sPath)); if (pFont == NULL && sPath != "") { pFont = mpGraphics->GetLowLevel()->CreateFontData(asNewName); pFont->setUp(mpGraphics->GetDrawer(), mpLowLevelResources, mpGui); tString sExt = cString::ToLowerCase(cString::GetFileExt(asName)); // True Type Font if (sExt == "ttf") { if (pFont->createFromFontFile(sPath, alSize, alFirstChar, alLastChar) == false) { hplDelete(pFont); EndLoad(); return NULL; } } // Angel code font type else if (sExt == "fnt") { if (pFont->createFromBitmapFile(sPath) == false) { hplDelete(pFont); EndLoad(); return NULL; } } else { Error("Font '%s' has an unknown extension!\n", asName.c_str()); hplDelete(pFont); EndLoad(); return NULL; } // mpResources->GetImageManager()->FlushAll(); AddResource(pFont); } if (pFont) pFont->IncUserCount(); else Error("Couldn't create font '%s'\n", asNewName.c_str()); EndLoad(); return pFont; } //----------------------------------------------------------------------- iResourceBase *cFontManager::Create(const tString &asName) { return CreateFontData(asName, 16, 32, 255); } //----------------------------------------------------------------------- void cFontManager::Unload(iResourceBase *apResource) { } //----------------------------------------------------------------------- void cFontManager::Destroy(iResourceBase *apResource) { apResource->DecUserCount(); if (apResource->HasUsers() == false) { RemoveResource(apResource); hplDelete(apResource); } } //----------------------------------------------------------------------- //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PRIVATE METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- //----------------------------------------------------------------------- } // namespace hpl